000 | 01915nam a22002537a 4500 | ||
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003 | OSt | ||
005 | 20240927113545.0 | ||
008 | 240819b |||||||| |||| 00| 0 eng d | ||
040 | _cFoundation University | ||
050 |
_aLG 221 D35 C66 _bA5 I54 2015 B2284 |
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100 |
_aBantug, Emelisa D. _97608 |
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245 |
_aBiag ni lam-ang [thesis] : _bA web-based game for personalized learning / _cEmelisa D. Bantug, Airene M. Bondawog, Joseph S. Cofino, Richard D. David, Rodel L. Gajetos, and Gremely M. Quijano |
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260 |
_aDumaguete City : _bFoundation University, _c2015. |
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300 |
_a90 leaves : _bill. (col.) _c28 cm _eCD Rom. |
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502 | _6Thesis Undergraduate (BS Information Technology) -- Foundation University, 2015. | ||
504 | _aIncludes bibliographical references and appendices. | ||
520 | _aWith the increase in popularity of computer games, the idea of using computer games as an instrument in education became more important. Successful implementation of using computer games in educations became real when high concentration supplied by computer games come together with competition environment among students. The purpose of this study is researching usage of computer games especially in teaching high school student. In this scope, an educational computer game developed and applied for third year students of Foundation University. Based on their feedbacks, the system is improved. The results of this study show that, when it is developed appropriately, the computer games are potential tools for improving third year student's learning. | ||
650 |
_2LC _a Web-based instruction _98123 |
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658 |
_aCapstone 2 _bInformation Technology, Bachelor of Science _cIT 414 |
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690 |
_2FU _aInternet in education _92233 |
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690 |
_2FU _aComputer Games _98124 |
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690 |
_2FU _aStudent learning _98125 |
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942 |
_2lcc _cCAPSTONE _n0 _hLG 221 D35 C66 _iA5 I54 2015 B2284 |
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999 |
_c3520 _d3520 |