000 01915nam a22002537a 4500
003 OSt
005 20240927113545.0
008 240819b |||||||| |||| 00| 0 eng d
040 _cFoundation University
050 _aLG 221 D35 C66
_bA5 I54 2015 B2284
100 _aBantug, Emelisa D.
_97608
245 _aBiag ni lam-ang [thesis] :
_bA web-based game for personalized learning /
_cEmelisa D. Bantug, Airene M. Bondawog, Joseph S. Cofino, Richard D. David, Rodel L. Gajetos, and Gremely M. Quijano
260 _aDumaguete City :
_bFoundation University,
_c2015.
300 _a90 leaves :
_bill. (col.)
_c28 cm
_eCD Rom.
502 _6Thesis Undergraduate (BS Information Technology) -- Foundation University, 2015.
504 _aIncludes bibliographical references and appendices.
520 _aWith the increase in popularity of computer games, the idea of using computer games as an instrument in education became more important. Successful implementation of using computer games in educations became real when high concentration supplied by computer games come together with competition environment among students. The purpose of this study is researching usage of computer games especially in teaching high school student. In this scope, an educational computer game developed and applied for third year students of Foundation University. Based on their feedbacks, the system is improved. The results of this study show that, when it is developed appropriately, the computer games are potential tools for improving third year student's learning.
650 _2LC
_a Web-based instruction
_98123
658 _aCapstone 2
_bInformation Technology, Bachelor of Science
_cIT 414
690 _2FU
_aInternet in education
_92233
690 _2FU
_aComputer Games
_98124
690 _2FU
_aStudent learning
_98125
942 _2lcc
_cCAPSTONE
_n0
_hLG 221 D35 C66
_iA5 I54 2015 B2284
999 _c3520
_d3520