Biag ni lam-ang [thesis] : A web-based game for personalized learning /
Bantug, Emelisa D.
Biag ni lam-ang [thesis] : A web-based game for personalized learning / Emelisa D. Bantug, Airene M. Bondawog, Joseph S. Cofino, Richard D. David, Rodel L. Gajetos, and Gremely M. Quijano - Dumaguete City : Foundation University, 2015. - 90 leaves : ill. (col.) 28 cm CD Rom.
Includes bibliographical references and appendices.
With the increase in popularity of computer games, the idea of using computer games as an instrument in education became more important. Successful implementation of using computer games in educations became real when high concentration supplied by computer games come together with competition environment among students. The purpose of this study is researching usage of computer games especially in teaching high school student. In this scope, an educational computer game developed and applied for third year students of Foundation University. Based on their feedbacks, the system is improved. The results of this study show that, when it is developed appropriately, the computer games are potential tools for improving third year student's learning.
Web-based instruction
Capstone 2--Information Technology, Bachelor of Science--IT 414
LG 221 D35 C66 / A5 I54 2015 B2284
Biag ni lam-ang [thesis] : A web-based game for personalized learning / Emelisa D. Bantug, Airene M. Bondawog, Joseph S. Cofino, Richard D. David, Rodel L. Gajetos, and Gremely M. Quijano - Dumaguete City : Foundation University, 2015. - 90 leaves : ill. (col.) 28 cm CD Rom.
Includes bibliographical references and appendices.
With the increase in popularity of computer games, the idea of using computer games as an instrument in education became more important. Successful implementation of using computer games in educations became real when high concentration supplied by computer games come together with competition environment among students. The purpose of this study is researching usage of computer games especially in teaching high school student. In this scope, an educational computer game developed and applied for third year students of Foundation University. Based on their feedbacks, the system is improved. The results of this study show that, when it is developed appropriately, the computer games are potential tools for improving third year student's learning.
Web-based instruction
Capstone 2--Information Technology, Bachelor of Science--IT 414
LG 221 D35 C66 / A5 I54 2015 B2284